Zen3

Oh, dried bollocks with a side of damnation and a rotten what the bloody hell on top, how do you expect me to explain a game, which rules I don’t understand, and the description of contents ends on “colour these cubes”? It’d probably be at least somewhat easier, if Zen3 wasn’t so unconventional. I mean, naturally, it’s great that people test the new horizons and try to introduce something yet unseen in any other game – I just wish it would be something understandable to use, simple folk, still living in three dimensions. Although Zen3 is good, describing it is a new level of frustration.

Zen3 is divided into four parts, each one containing about twenty different puzzles, in which your task is deceptively simple. You have a cube that you can rotate in any way you like. To rotate it, you can swipe to any side, to make it turn 45 degrees to the side, or touch the screen with two fingers, on two different sides of the cube, and pull to different directions, to rotate the side you’re currently looking at. So, your mission is to cover this cube with colour, according to the model you see on the top of the screen, and which is rotated along with the main cube, using patches of colour of different sizes and shapes. It could be described as wrapping the box up in coloured patches, but these patches have some really strange properties. You can cover a quarter of a side by a square patch, for example, but if you want, you can cover the whole side. You can cover one side with a triangular bit, but if you want, you can turn the cube to look at its corner, and cover two different sides with it, as well. Does it make any bloody sense? Didn’t think so. It’s just one of those games you need to play to understand – or not understand, like in my example. The challenge actually comes not only in you, having to wrap your head around the non-Euclidian geometry of this game, but actually spending all the available patches, to cover the whole cube in colours, so it looks like an example. Whether you have some uncoloured patches on your cube left, or you didn’t spend all the coloured bits, you have to restart the game. Oh, and there’s no “undo” button, you can only start from the beginning, so you should think everything through, before doing anything.

Although Zen3 is really difficult to understand, and twice as difficult to play, it’s not unplayable, and offers quite a pleasant gameplay, across many levels. Although it’s hard to describe the rules, they get more or less clear, once you start playing.

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